large-edit-confirmation 0.2.0
Asks the user, in the engine's AskUserQuestion dialog ($.ui.ask), before Claude edits or overwrites a file larger than a configurable line count; denies by default when nobody can answer (headless runs). A tool.call hook on Edit and Write using $.fs.read.
Install
git clone https://github.com/davila7/claude-code-templates.git claude --plugin-dir claude-code-templates/cli-tool/components/mods/security/large-edit-confirmation
Run in a terminal. Claude Code loads the mod from that folder for the session.
Hooks into
- Tool calls
Also in davila7/claude-code-templates
- pet 0.2.0 A virtual pet above the Claude Code prompt that grows as Claude works: passing tests, commits and edits grant XP and mood, failing tests cost mood, idling drains it; egg → baby → kid → adult → legend. Zero tokens. Split out of cc-arcade (MIT, Seza Akgün). Needs an interactive terminal. 32.5k
- 2048 0.2.0 2048 above the Claude Code prompt: slide and merge tiles up to 2048. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. A single game split out of cc-arcade (MIT, Seza Akgün). Needs an interactive terminal with a mouse. 32.5k
- pong 0.2.0 Pong above the Claude Code prompt: first to 5 against the computer. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. A single game split out of cc-arcade (MIT, Seza Akgün). Needs an interactive terminal with a mouse. 32.5k
- doom 0.2.0 Doom above the Claude Code prompt: a corridor shooter: imps, a shotgun, and the floor below. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. A single game split out of cc-arcade (MIT, Seza Akgün). Needs an interactive terminal with a mouse. 32.5k
- chess 0.1.0 Play chess against Claude (or Jev, when a Jev key is set) in a side pane while you work. Click a piece and a square, or type a move; Claude answers through a fork of the session, Jev through TypeSafe's decision API, and the pane shows the tokens each move cost as the API reported them, and the ru... 32.5k
- snake 0.2.0 Snake above the Claude Code prompt: eat, grow, and keep off the walls and yourself. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. A single game split out of cc-arcade (MIT, Seza Akgün). Needs an interactive terminal with a mouse. 32.5k
- pacman 0.1.0 Pac-Man above the Claude Code prompt: a 19×15 maze, four ghosts that chase, scatter and flee, power pellets, three lives and faster levels. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. Needs an interactive terminal. 32.5k
- tetris 0.2.0 Tetris above the Claude Code prompt: fit the falling pieces and clear lines. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. A single game split out of cc-arcade (MIT, Seza Akgün). Needs an interactive terminal with a mouse. 32.5k
- flappy 0.2.0 Flappy above the Claude Code prompt: flap through the gaps in the pipes. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. A single game split out of cc-arcade (MIT, Seza Akgün). Needs an interactive terminal with a mouse. 32.5k
- agent-flow 0.1.0 A side pane that draws the session's agent flow live: the main loop's context window, every subagent it spawns as a tree, and for each one the context handed down (its prompt, or the whole parent context for a fork), what it did with it (steps, tools, context size) and the answer it handed back u... 32.5k
More guardrails mods
- blast-radius 0.1.0 See what a risky command would change before it runs. 246.5k
- agents-md 0.1.0 AGENTS.md as project instructions, by one option. Under claude-md-or-agents-md a project with no instruction files of its own gets its AGENTS.md files instead: a prompt.context hook asks $.fs.ancestors for every AGENTS.md and .claude/AGENTS.md from the filesystem root down to the working director... 149.9k
- ruflo-rvf 0.3.5 mod + skill RVF format for portable agent memory, session persistence, and cross-platform transfer. As a mod (ADR-445): a write guard that keeps secrets out of memory, sessions and transfers, /rvf-mod, and a status file the console shows 74.2k
- openviking-memory 0.7.6 mod + skill Long-term semantic memory for Claude Code, powered by OpenViking. Auto-recall relevant memories at session start and capture important information during conversations. 39.5k
- agentic-qe-fleet 3.15.0 mod + skill PACTS-based agentic quality engineering fleet — 11 specialized QE agents, sublinear coverage analysis, chaos/resilience testing, and TDD skills for Claude Code 495