snake 0.2.0
Snake above the Claude Code prompt: eat, grow, and keep off the walls and yourself. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. A single game split out of cc-arcade (MIT, Seza Akgün). Needs an interactive terminal with a mouse.
Install
git clone https://github.com/davila7/claude-code-templates.git claude --plugin-dir claude-code-templates/cli-tool/components/mods/games/snake
Run in a terminal. Claude Code loads the mod from that folder for the session.
Hooks into
- Prompt
- Toasts
- Slash commands
Also in davila7/claude-code-templates
- pet 0.2.0 A virtual pet above the Claude Code prompt that grows as Claude works: passing tests, commits and edits grant XP and mood, failing tests cost mood, idling drains it; egg → baby → kid → adult → legend. Zero tokens. Split out of cc-arcade (MIT, Seza Akgün). Needs an interactive terminal. 32.5k
- 2048 0.2.0 2048 above the Claude Code prompt: slide and merge tiles up to 2048. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. A single game split out of cc-arcade (MIT, Seza Akgün). Needs an interactive terminal with a mouse. 32.5k
- pong 0.2.0 Pong above the Claude Code prompt: first to 5 against the computer. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. A single game split out of cc-arcade (MIT, Seza Akgün). Needs an interactive terminal with a mouse. 32.5k
- doom 0.2.0 Doom above the Claude Code prompt: a corridor shooter: imps, a shotgun, and the floor below. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. A single game split out of cc-arcade (MIT, Seza Akgün). Needs an interactive terminal with a mouse. 32.5k
- chess 0.1.0 Play chess against Claude (or Jev, when a Jev key is set) in a side pane while you work. Click a piece and a square, or type a move; Claude answers through a fork of the session, Jev through TypeSafe's decision API, and the pane shows the tokens each move cost as the API reported them, and the ru... 32.5k
- pacman 0.1.0 Pac-Man above the Claude Code prompt: a 19×15 maze, four ghosts that chase, scatter and flee, power pellets, three lives and faster levels. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. Needs an interactive terminal. 32.5k
- tetris 0.2.0 Tetris above the Claude Code prompt: fit the falling pieces and clear lines. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. A single game split out of cc-arcade (MIT, Seza Akgün). Needs an interactive terminal with a mouse. 32.5k
- flappy 0.2.0 Flappy above the Claude Code prompt: flap through the gaps in the pipes. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. A single game split out of cc-arcade (MIT, Seza Akgün). Needs an interactive terminal with a mouse. 32.5k
- agent-flow 0.1.0 A side pane that draws the session's agent flow live: the main loop's context window, every subagent it spawns as a tree, and for each one the context handed down (its prompt, or the whole parent context for a fork), what it did with it (steps, tools, context size) and the answer it handed back u... 32.5k
- invaders 0.2.0 Space Invaders above the Claude Code prompt: shoot each wave before it lands. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. A single game split out of cc-arcade (MIT, Seza Akgün). Needs an interactive terminal with a mouse. 32.5k
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