cc-arcade 0.2.0
Games above the Claude Code prompt (snake, Tetris, 2048, Minesweeper, Flappy, Pong, typing test, Space Invaders, Doom) plus a pet that grows as Claude tests, commits and edits. Clones of the genre, not affiliated with or endorsed by Tetris Holding, Taito, Atari or id Software. Needs an interactiv...
Install
git clone https://github.com/davila7/claude-code-templates.git claude --plugin-dir claude-code-templates/cli-tool/components/mods/games/cc-arcade
Run in a terminal. Claude Code loads the mod from that folder for the session.
Hooks into
- Prompt
- Tool calls
- Toasts
- Slash commands
Also in davila7/claude-code-templates
- pet 0.2.0 A virtual pet above the Claude Code prompt that grows as Claude works: passing tests, commits and edits grant XP and mood, failing tests cost mood, idling drains it; egg → baby → kid → adult → legend. Zero tokens. Split out of cc-arcade (MIT, Seza Akgün). Needs an interactive terminal. 32.5k
- 2048 0.2.0 2048 above the Claude Code prompt: slide and merge tiles up to 2048. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. A single game split out of cc-arcade (MIT, Seza Akgün). Needs an interactive terminal with a mouse. 32.5k
- pong 0.2.0 Pong above the Claude Code prompt: first to 5 against the computer. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. A single game split out of cc-arcade (MIT, Seza Akgün). Needs an interactive terminal with a mouse. 32.5k
- doom 0.2.0 Doom above the Claude Code prompt: a corridor shooter: imps, a shotgun, and the floor below. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. A single game split out of cc-arcade (MIT, Seza Akgün). Needs an interactive terminal with a mouse. 32.5k
- chess 0.1.0 Play chess against Claude (or Jev, when a Jev key is set) in a side pane while you work. Click a piece and a square, or type a move; Claude answers through a fork of the session, Jev through TypeSafe's decision API, and the pane shows the tokens each move cost as the API reported them, and the ru... 32.5k
- snake 0.2.0 Snake above the Claude Code prompt: eat, grow, and keep off the walls and yourself. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. A single game split out of cc-arcade (MIT, Seza Akgün). Needs an interactive terminal with a mouse. 32.5k
- pacman 0.1.0 Pac-Man above the Claude Code prompt: a 19×15 maze, four ghosts that chase, scatter and flee, power pellets, three lives and faster levels. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. Needs an interactive terminal. 32.5k
- tetris 0.2.0 Tetris above the Claude Code prompt: fit the falling pieces and clear lines. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. A single game split out of cc-arcade (MIT, Seza Akgün). Needs an interactive terminal with a mouse. 32.5k
- flappy 0.2.0 Flappy above the Claude Code prompt: flap through the gaps in the pipes. Plays while Claude works, pauses when the turn ends, keeps your best score; zero tokens. A single game split out of cc-arcade (MIT, Seza Akgün). Needs an interactive terminal with a mouse. 32.5k
- agent-flow 0.1.0 A side pane that draws the session's agent flow live: the main loop's context window, every subagent it spawns as a tree, and for each one the context handed down (its prompt, or the whole parent context for a fork), what it did with it (steps, tools, context size) and the answer it handed back u... 32.5k
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