mod-menu 1.0.0
Owns /mod-menu, which hides or shows the panel pills above the prompt; each panel mod draws its own entry there
Install
/plugin marketplace add v-amorim/moonlight-claude-mods /plugin install mod-menu@claude-mods
Run both lines inside Claude Code.
Hooks into
- Prompt
- Slash commands
Also in v-amorim/moonlight-claude-mods
- mod-model-effort 1.0.0 A clickable effort meter in the prompt footer, five squares from low to max. A click sets that level for the model, as Alt+P does 0
- mod-manager 1.0.0 Lists every mod, installs the ones you tick, turns them on or off, updates them, and shows what each does 0
- mod-prompts 1.0.0 A sidebar of every prompt in this session, with the full text in a card and a button that jumps the transcript to it. Opens from /mod-prompts or the Prompts entry in the mod-menu pill 0
- mod-skill-panel 1.0.0 Colors each skill in the slash list by the color-tag in its frontmatter, and /mod-skill-panel opens a sidebar of skills grouped by tag where pressing one adds it to the prompt 0
- mod-transcript 1.0.0 Restyles the transcript: prompts and replies as chat bubbles, each finished turn folded to one summary line under its prompt (tools, file changes, skills, agents) with the final reply kept, finished tool rows folded to one line, Bash commands in shell colors, and a copy button under each reply. A... 0
- mod-wrap-up 1.0.0 mod + skill Wrap up: hand off to a fresh session (summarize, /clear, fill the handoff) or fill a /compact that keeps what you pick 0
- mod-collision-guard 1.0.0 Pauses an edit when another open session edited the same file moments ago, and asks whether to proceed, move to a worktree, cancel or say something else 0
- mod-file-tree 1.0.0 A sidebar tree of the files Claude touched this session, marked read, edited, written or created, with the current one lit while Claude works. A replay steps through the last turn's edits, one diff at a time. Opens from /mod-file-tree or the Files pill in mod-menu 0
- mod-heads-up 1.0.0 While Claude works, a side check now and then flags one thing you should understand and probably missed: a card above the prompt, and a Heads up panel with every note of the session by turn 0
- mod-next-steps 1.0.0 After each finished turn, up to three short next-prompt suggestions sit above the input as one-line rows; a click fills the prompt without sending 0
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