hw-write-guard 0.2.1
Asks before Claude runs or writes code that drives hardware: nidaqmx DO/AO writes, pymodbus coil/register writes, pyserial writes, MQTT publishes to printer topics.
Install
/plugin marketplace add aecheman27-gif/claude-mods /plugin install hw-write-guard@my-claude-mods
Run both lines inside Claude Code.
Hooks into
- Tool calls
- Toasts
- Slash commands
Also in aecheman27-gif/claude-mods
- cache-tax 2.2.1 A Claude Code mod that keeps the one-hour prompt cache warm during breaks and stops a cold send once with its estimated rewrite cost. Warming uses model requests and costs tokens. Requires Claude Code 2.1.287+. 0
- mission-control 0.3.1 Mission-control skin: [SYS]/[TOOL]/[EDIT] tool rows with per-tool icons and one status block above the prompt (under flightdeck's session log while its pane is open): [SYS] repo, branch, model, hw-guard; [CTL] model and effort buttons; [CTX] context fill with a /ctx pane by tool. /clean for a che... 0
- shared-edit-guard 0.1.0 Asks before Claude edits a file that another tool (Gemini, an editor, another agent) changed in the last few minutes. 0
- reflect-lite 0.1.0 When you correct Claude ("no", "don't", "I wish", "remember: ..."), a band offers to save it as a rule in CLAUDE.md or a skill. Local phrase matching, no model calls. 0
- savvy-progress 1.2.0 Progress bar above the prompt for /savvy-flow, plus an agents panel (/agents-info): running, finished and planned subagents with model, task progress, context, cost and time. 0
- plan-progress 0.8.2 mod + skill Live plan progress bars above the Claude Code prompt: stages, steps, a pixel fill and soft sounds for decision, error and done 0
- flightdeck 0.3.2-mc.3 Flightdeck: a live agent dashboard for Claude Code. Main model vitals, an on-call architect, every permission check, subagent cards and swimlanes, a turn receipt and a session log, all from real session events 0
- cc-arcade 0.2.0 Games above the Claude Code prompt (snake, Tetris, 2048, Minesweeper, Flappy, Pong, typing test, Space Invaders, Doom) plus a pet that grows as Claude tests, commits and edits. Clones of the genre, not affiliated with or endorsed by Tetris Holding, Taito, Atari or id Software. Needs function hook... 0
- filetree 0.2.24 An IDE-style file tree for Claude Code that shows what Claude is doing and where in files 0
- redact 0.1.0 Redacts secrets and PII from every row Claude Code stores, before the model reads it and before the transcript keeps it. Reach L0: no network, no processes, no files. 0
More guardrails mods
- blast-radius 0.1.0 See what a risky command would change before it runs. 247.7k
- agents-md 0.1.0 AGENTS.md as project instructions, by one option. Under claude-md-or-agents-md a project with no instruction files of its own gets its AGENTS.md files instead: a prompt.context hook asks $.fs.ancestors for every AGENTS.md and .claude/AGENTS.md from the filesystem root down to the working director... 150.3k
- ruflo-rvf 0.3.6 mod + skill RVF format for portable agent memory, session persistence, and cross-platform transfer. As a mod (ADR-445): a write guard that keeps secrets out of memory, sessions and transfers, /rvf-mod, and a status file the console shows 74.4k
- openviking-memory 0.7.7 mod + skill Long-term semantic memory for Claude Code, powered by OpenViking. Auto-recall relevant memories at session start and capture important information during conversations. 39.7k
- tool-timing-badge 0.2.0 Times every tool call and wraps the engine's ToolUse rendering with a colored duration badge from the surface's own element table, on the terminal, Desktop and mobile. Hooks tool.call and ui.render using JSX. 32.6k