dotclaude-modder 0.27.0
Mods a PC game that you own: engine recon, game internals, fal assets, sprites, in-game tests, showcase videos, and field notes. Based on universal-modder by Rehan.
Install
/plugin marketplace add xsyetopz/dotclaude /plugin install dotclaude-modder@dotclaude
Run both lines inside Claude Code.
Hooks into
- Tool calls
Also in xsyetopz/dotclaude
- dotclaude-jev 0.27.0 mod + skill Gets a second opinion from TypeSafe Jev, a decision model, for a yes or no check, a pick from options, or a rating. Needs `TYPESAFE_API_KEY`. 3
- dotclaude 0.27.0 mod + skill A Claude Code profile with compaction off, a 300K window, permission rules for dangerous commands, a lean system prompt, six role agents, handoff notes, and OpenSpec setup. 3
More guardrails mods
- blast-radius 0.1.0 See what a risky command would change before it runs. 246.5k
- agents-md 0.1.0 AGENTS.md as project instructions, by one option. Under claude-md-or-agents-md a project with no instruction files of its own gets its AGENTS.md files instead: a prompt.context hook asks $.fs.ancestors for every AGENTS.md and .claude/AGENTS.md from the filesystem root down to the working director... 149.9k
- ruflo-rvf 0.3.5 mod + skill RVF format for portable agent memory, session persistence, and cross-platform transfer. As a mod (ADR-445): a write guard that keeps secrets out of memory, sessions and transfers, /rvf-mod, and a status file the console shows 74.2k
- openviking-memory 0.7.6 mod + skill Long-term semantic memory for Claude Code, powered by OpenViking. Auto-recall relevant memories at session start and capture important information during conversations. 39.5k
- tool-timing-badge 0.2.0 Times every tool call and wraps the engine's ToolUse rendering with a colored duration badge from the surface's own element table, on the terminal, Desktop and mobile. Hooks tool.call and ui.render using JSX. 32.5k